Last updated: 8 August 2026
CloseEnough is a daily estimation game. This policy explains exactly what we collect, why, and what you can do about it. We've kept it specific rather than generic — everything below describes what the game actually does.
Nothing is sent to us. Your scores, streak, preferences, and progress are stored in your own browser using local storage, under these names:
closeEnough:stats:v1 — your streak, games played, best and total scores, and score historycePrefs_v2 — your theme, sound, haptic, and timer preferencesceDay_v6 — today's game progress, so a refresh doesn't lose your placecloseEnough:seenIntro:v1, closeEnough:onboarded:v1, closeEnough:contributed:v1 — flags so we don't repeat the intro or double-count your scorecloseEnough:pendingJoin:v1 — set only if you open a group invite link, so you return to the right group after signing inThis data stays on your device. Clearing your browser data deletes it permanently, and we cannot recover it.
We collect and store the following in Google Firebase:
We never see or store your password. Firebase Authentication handles it and stores it in a form we cannot read.
This is the part worth reading carefully, because it is the only data that leaves our control.
Your display name is the only identifier shown. You can change it at any time from the account menu, and the change applies everywhere it appears. If you would rather not appear publicly at all, play as a guest — guests never appear on any leaderboard.
When you finish a day's game, your score is added to a single running total for that date so the game can show you how you did against everyone else. That record holds only two numbers — the sum of all scores and how many people played. It contains no names, no accounts, and no way to connect a score back to a person, including by us.
We use Google Analytics for Firebase to understand how the game is used — how many people play, whether they come back, and which parts they never reach. This tells us what to fix. It records events such as starting a game, finishing one, sharing a result, and opening the leaderboard, along with general technical information like device type, browser, and approximate region derived from your IP address.
It does not receive your email, your display name, or your answers, and we do not use it to build advertising profiles or to identify you personally.
You can turn it off. Settings → Data → Usage measurement. Switching it off is not cosmetic: the measurement library is never downloaded, so no identifier is set and no request is made. If your browser sends a Global Privacy Control or Do Not Track signal, we treat that as a decision and disable measurement automatically, whatever the setting says.
We don't run advertising and we don't use advertising cookies. We don't collect your location beyond the coarse region implied by your IP address, and we don't collect your contacts. Standard server logs kept by our hosting provider may record IP addresses for security and reliability, as is normal for any website.
To run the game: to keep you signed in, to sync your streak and scores across your devices, to place you on the leaderboards you chose to join, and to calculate the daily average the results screen shows. We don't use your data for anything else.
If you're in the UK or EU, our lawful basis for account data and leaderboards is performance of a contract — the account and competitive features you asked for when you signed up. For usage measurement our basis is consent, which is why it has an off switch and why a browser Do Not Track signal overrides it. Playing as a guest requires no personal data at all.
We use Google Firebase (Firebase Authentication, Cloud Firestore, Firebase Hosting, and Google Analytics for Firebase) to run the game, store account data, and measure usage. Google processes this data on our behalf as a service provider. You can read Google's privacy policy at policies.google.com/privacy.
Beyond that, the only data that goes further is what you publish yourself by appearing on a leaderboard, described above.
We do not sell your personal information, and we do not share it for advertising or marketing. If that ever changes, we'll update this page and say so clearly before it takes effect.
Account data is stored on Google's servers in the United States. If you're using the game from outside the United States, your data is transferred there to provide the service.
We keep your account data for as long as your account exists. If you ask us to delete it, we remove it from our systems. Backups held by our hosting provider may retain copies for a short period afterwards before they expire.
Whatever country you're in, you can ask us to:
Email privacy@closeenoughgame.com and we'll action it. We aim to respond within 30 days.
If you're in the UK or EU you also have the right to object to processing and to complain to your local data protection authority. If you're in California, you have the rights described above and we do not sell or share personal information as those terms are defined under the CCPA.
You can also delete your local guest data yourself at any time — Settings has a "Reset all stats" button, and clearing your browser data removes everything stored on your device.
Two things are worth knowing about deletion. Leaderboard entries for days you have already completed are removed when we delete your account, but anyone who looked at the board before then may have seen or copied your display name and score, and we cannot undo that. And if you leave a group, your past scores stop appearing on its board, but other members may already have seen them.
CloseEnough is not intended for children under 13, and we do not knowingly collect personal information from them. If you believe a child under 13 has created an account, email privacy@closeenoughgame.com and we'll delete it.
Because leaderboards are public, younger players in particular should pick a display name that is not their real name.
Your account record, your email, and your day-by-day history are private: access rules allow each account to read and write only its own records, and no other player can reach them. The public leaderboard and group boards are the deliberate exception — they are readable by design, and only ever contain a display name and a score.
Rules also prevent one player editing another's leaderboard entry, changing a score once it is set, or altering someone else's membership of a group.
Traffic to the site is encrypted with HTTPS. No system is perfectly secure, but we take reasonable measures to protect what we hold.
If we change how we handle your data, we'll update this page and change the date at the top. Material changes will be announced in the game before they take effect.
Questions, requests, or complaints: privacy@closeenoughgame.com